

Get a friend to scout the system before you log back in.Įdit: You need to be in the same corp with "Friendly fire" legal or the freighter pilot needs to invite the webber to a duel. As long as you don't have an aggression timer - and you shouldn't, bumping is not considered an aggressive act under the rules of the game, your ship will leave space in 30 seconds. You will need to stop your ship and turn off any active modules first. even a good bumper will eventually align you to something you can warp to.Īnother option is to right click on your ship and select "log off safely". There is a lot of junk in space - asteroid belts, anomalies, planets, etc. If you don't, stop your ship and try again after the next bump. Because the bump will have you travelling at top speed, you should warp instantly. If there is something dead ahead or a few degrees off your bow - right click it and warp. Second step is adjust your camera so you are looking forward over the back of the ship.

If you are being bumped, first step is right click your ship in space and click "stop my ship". If a freighter is already moving, this doesn't work - you need to wait while it aligns so you can't web after undocking or after you have been bumped.

Because you are omni-aligned after jumping, there is no wait while the ship aligns - you can warp sideways or even backwards. You will warp at 75% of top speed or 12 m/s - practically instant, even with a freighter. If a freighter has a top speed of 100 m/s a 60% web will reduce that to 40 m/s and a second 60% web will reduce it to 16 m/s. Webbing works because your ship is stopped and omni-aligned when it lands at a gate. When jumping between regions, you can end up ~60km from your freighter - will need to try to burn toward the freighter BEFORE giving the freighter the command to warp to the next gate, and maintain cloak until the webber is in range.Ī targeting rig to shorten lock time even more doesn't hurt either.Įdit: Also, wait for the freighter to hit warp velocity (the target lock will disappear) before sending the webber onward - it is possible to disengage the webs due to warping before the freighter goes into warp, leaving it vulnerable while the webber speeds away. Hyena with double-webs - fully skilled in Electronic Attack Ships will net a 30km web range. In answer to aggression/weapon timers, just invite your escort to a duel that particular timer lasts 5 minutes from the moment you stop agressing each-other, which should be long enough to cover each jump. Oh, and it's also best if you fit 2/3 webs, 1 alone won't get it into warp instantly. Something like the Cruor, if you don't have the SP for a Huginn/Loki. and that few seconds of having your escort get into range could make all the difference. Pretty much, but seeing as a standard meta/t2 web has a range of 10km, it's preferable if you use a ship that has a bonus to web range, because you can end up de-cloaking further away then that more often then not. What I am trying to avoid is getting caught by a small ship camping at a gate and bumping my fighter around pretty much for as long as they feel like with no real recourse other than to enjoy the spin and wait for the gank squad :) So you are saying that if you are aligned and try to gain speed with a big ship having an ally put a stasis web on you will move you into warp a lot quicker? So basically if you ship is aligned and you waiting for your speed to go up and then you web the ship it's current potential max speed will become about 60% less so you will likely enter warp immediately but at the very least faster.īumping is when you ram into a ship that is trying to enter warp in order to keep if from aligning thus preventing if from warping.īut when you say web are you talking about the escort ship locking on you and engaging a stasis web? I guess that's what I'm not sure about. I also believe that there is a maximum on that speed but am uncertain and since it does not pertain to this discussion won't mention it further. So the prerequisites for entering warp are that you need to be aligned to your destination within ( I believe ) 5% and moving at least 75% of your current speed. I'll be honest I've not tried it in years but here is the explanation of the mechanics anyway. It still works but I've heard not as well as it used to. Your post seems a little all over and I'm not sure exactly what you are asking but I'll explain how people used to web big ships into warp.
